

Once per day when you finish a Short Rest, you can choose expended Spell Slots to recover. On your Adventures, you might find other Spells that you can add to your Spellbook (see “Your Spellbook”).Īrcane RecoveryYou have learned to regain some of your magical energy by studying your Spellbook. Each of these Spells must be of a level for which you have Spell Slots, as shown on the Wizard table. You can use an arcane focus as a Spellcasting focus for your Wizard Spells.Įach time you gain a Wizard level, you can add two Wizard Spells of your choice to your Spellbook for free. You don't need to have the spell prepared. You can cast a Wizard spell as a ritual if that spell has the ritual tag and you have the spell in your Spellbook. Spell Attack modifier = your Proficiency bonus + your Intelligence modifier Spell save DC = 8 + your Proficiency bonus + your Intelligence modifier In addition, you use your Intelligence modifier when setting the saving throw DC for a Wizard spell you cast and when making an Attack roll with one. You use your Intelligence whenever a spell refers to your Spellcasting ability. Intelligence is your Spellcasting ability for your Wizard Spells, since you learn your Spells through dedicated study and memorization. Preparing a new list of Wizard Spells requires time spent studying your Spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per Spell Level for each spell on your list. You can change your list of prepared Spells when you finish a Long Rest. Casting the spell doesn't remove it from your list of prepared Spells. If you prepare the 1st-level spell Magic Missile, you can cast it using a 1st-level or a 2nd-level slot. With an Intelligence of 16, your list of prepared Spells can include six Spells of 1st or 2nd Level, in any combination, chosen from your Spellbook. The Spells must be of a level for which you have Spell Slots.įor example, if you're a 3rd-level Wizard, you have four 1st-level and two 2nd-level Spell Slots.

To do so, choose a number of Wizard Spells from your Spellbook equal to your Intelligence modifier + your Wizard level (minimum of one spell). You prepare the list of Wizard Spells that are available for you to cast. You regain all expended Spell Slots when you finish a Long Rest. To cast one of these Spells, you must expend a slot of the spell's level or higher. The Wizard table shows how many Spell Slots you have to cast your Spells of 1st Level and higher.

Your Spellbook is the Repository of the Wizard Spells you know, except your Cantrips, which are fixed in your mind. You learn additional Wizard Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.Īt 1st Level, you have a Spellbook containing six 1st-level Wizard Spells of your choice. SpellcastingAs a Student of Arcane Magic, you have a Spellbook containing Spells that show the first glimmerings of your true power.Īt 1st Level, you know three Cantrips of your choice from the Wizard spell list.
